head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Wrestling motion-control aim and swordplay through fixed scripted shootouts.

Execution · Practiced Mastery
A classic adventure game blending precise platforming with environmental puzzle-solving.
Red Steel leans Execution (Pure Mechanics); Tomb Raider III: Adventures of Lara Croft leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Red Steel
Wiimote aiming and sword swings are the whole physical test
Tomb Raider III: Adventures of Lara Croft
precise platforming and aim required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Red Steel
Enemies are scripted spawns, never adaptive
Tomb Raider III: Adventures of Lara Croft
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Steel
Encounters are fixed once seen
Tomb Raider III: Adventures of Lara Croft
minimal randomness
Tomb Raider III: Adventures of Lara Croft leans a little harder on optimization, though the gap is small.
Red Steel
Light level memorisation and weapon choices
Tomb Raider III: Adventures of Lara Croft
exploration routes and puzzles solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.