head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A narrative card game where balancing four meters under random event draws is more luck-management than strategy.

Variance · Pure Chaos
The digital port of the classic fantasy board game where dice and adventure cards rule your fate.
Reigns leans Variance (Systems & Chaos); Talisman: Digital Edition leans Variance (Pure Chaos).
Reigns leans a little harder on execution, though the gap is small.
Reigns
Swiping cards left or right has no skill dimension
Talisman: Digital Edition
No dexterity, pure board play
Talisman: Digital Edition leans a little harder on reads, though the gap is small.
Reigns
Card characters react to prior choices in semi-scripted ways
Talisman: Digital Edition
Light interference reads against human rivals
Talisman: Digital Edition leans a little harder on variance, though the gap is small.
Reigns
Event card ordering and hidden outcome RNG dominate play
Talisman: Digital Edition
Dice movement and card draws dominate
Reigns leans a little harder on optimization, though the gap is small.
Reigns
Learning which choice chains balance the four meters is mappable
Talisman: Digital Edition
Character odds and region routing are computable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.