head to head
ReignsvsThat's Not My Neighbor
Reigns leans Variance (Systems & Chaos); That's Not My Neighbor leans Variance (Systems & Chaos).
ReignsThat's Not My Neighbor
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 0
Reigns leans harder on reads: Card characters react to prior choices in semi-scripted ways
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 6
That's Not My Neighbor leans harder on optimization: Verification checklists converge into a mappable procedure
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

