head to head
The Binding of Isaac asks more than Remnant: From the Ashes, and the gap is variance.

Execution · Practiced Mastery
Soulslike shooter where procedurally rolled campaigns randomize bosses and loot.

Execution · Twitch Chaos
Twin-stick roguelike where a crying child fights basement horrors with random unholy upgrades.
Remnant: From the Ashes leans Execution (Practiced Mastery); The Binding of Isaac leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Remnant: From the Ashes
Souls-style dodging fused with sustained gun accuracy.
The Binding of Isaac
Twin-stick dodging through bullet-dense rooms
Remnant: From the Ashes leans a little harder on reads, though the gap is small.
Remnant: From the Ashes
Bosses are scripted movesets despite feeling adversarial.
The Binding of Isaac
Enemies follow fixed or random patterns
The Binding of Isaac leans clearly harder on variance.
Remnant: From the Ashes
Procedurally rolled worlds, bosses, and item availability.
The Binding of Isaac
Item and room RNG defines every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Remnant: From the Ashes
Build crafting and learned boss patterns converge to mastery.
The Binding of Isaac
Item synergy knowledge converts luck into wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.