head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
A short scripted horror walk whose only test is not knowing what comes next.

Optimization · Systems & Chaos
A wordless surreal exploration game about wandering a sleeping girl's dreamscapes.
Rental leans Variance (Systems & Chaos); Yume Nikki leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rental
Walking through a short spook house demands no dexterity
Yume Nikki
Just walking, no challenge on inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rental
Scares are scripted, nothing adapts to you
Yume Nikki
No opponent of any kind
Rental leans a little harder on variance, though the gap is small.
Rental
First playthrough runs entirely on unknown scripted events
Yume Nikki
Random events and obscure unknown triggers
Yume Nikki leans a little harder on optimization, though the gap is small.
Rental
Once seen, the whole route is trivially known
Yume Nikki
Mapping the dream worlds to find 24 effects
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.