head to head
Replica asks more than Samorost 2, and the gap is variance.

Variance · Systems & Chaos
Surveillance-state deduction from hidden information inside a stranger's phone.

Optimization · Pure Optimization
Experimenting with whimsical screens until their hidden interaction logic clicks.
Replica leans Variance (Systems & Chaos); Samorost 2 leans Optimization (Pure Optimization).
Samorost 2 leans a little harder on execution, though the gap is small.
Replica
Tapping a simulated phone needs no skill
Samorost 2
Pointing and clicking has no dexterity component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Replica
The state's demands follow a fixed script
Samorost 2
No opponent of any kind exists
Replica leans clearly harder on variance.
Replica
Passwords and incriminating clues are hidden until cross-referenced
Samorost 2
Surreal puzzle logic is hidden until experimented with
Samorost 2 leans a little harder on optimization, though the gap is small.
Replica
Deduction from phone contents has discrete solutions per ending
Samorost 2
Each screen is a small solvable interaction puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.