head to head
Replica asks more than The Dig, and the gap is variance.

Variance · Systems & Chaos
Surveillance-state deduction from hidden information inside a stranger's phone.

Optimization · Pure Optimization
A LucasArts sci-fi adventure where astronauts stranded on an alien world puzzle out its dead civilization.
Replica leans Variance (Systems & Chaos); The Dig leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Replica
Tapping a simulated phone needs no skill
The Dig
Point-and-click; no reflex demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Replica
The state's demands follow a fixed script
The Dig
Alien world is static; companions follow scripts.
Replica leans clearly harder on variance.
Replica
Passwords and incriminating clues are hidden until cross-referenced
The Dig
Alien machinery's purpose is hidden until experimented with.
The Dig leans a little harder on optimization, though the gap is small.
Replica
Deduction from phone contents has discrete solutions per ending
The Dig
Machine puzzles have single fixed solutions to deduce.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.