head to head
Resident Evil 2 asks more than Silent Hill 2 (2001), and the gap is optimization.

Optimization · Pure Optimization
The classic survival horror sequel where ammo budgeting and route knowledge tame Raccoon City.

Optimization · Pure Optimization
A psychological horror experience where puzzle knowledge and avoidance routing matter more than combat skill.
Resident Evil 2 leans Optimization (Pure Optimization); Silent Hill 2 (2001) leans Optimization (Pure Optimization).
Resident Evil 2 leans a little harder on execution, though the gap is small.
Resident Evil 2
Tank controls and aim need competence, not mastery
Silent Hill 2 (2001)
Clunky combat is intentional; survival over precision
Silent Hill 2 (2001) leans a little harder on reads, though the gap is small.
Resident Evil 2
Zombies are scripted, never adaptive
Silent Hill 2 (2001)
Monsters follow simple fixed behaviours, never model the player
Resident Evil 2 leans a little harder on variance, though the gap is small.
Resident Evil 2
First-run item and enemy placement is hidden information
Silent Hill 2 (2001)
Some item placements are unknown first time; fixed thereafter
Resident Evil 2 leans clearly harder on optimization.
Resident Evil 2
Routing, ammo economy, and puzzles fully converge on replay
Silent Hill 2 (2001)
Puzzle solutions, route knowledge and weapon use are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.