head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A survival-horror action game where managing scarce resources against scripted horrors is key.

Execution · Practiced Mastery
An ambitious physics-driven dinosaur survival game on an abandoned island.
Resident Evil 3 leans Execution (Practiced Mastery); Trespasser leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 3
aim and dodge timing against threats
Trespasser
awkward physics-based aiming and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 3
Nemesis is scripted, not truly adaptive
Trespasser
scripted dinosaur AI, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 3
item and enemy spawn randomness
Trespasser
physics-driven encounter randomness
Resident Evil 3 leans a little harder on optimization, though the gap is small.
Resident Evil 3
resource management and routing solvable
Trespasser
limited puzzle and route optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.