head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A survival-horror action game where managing scarce resources against scripted horrors is key.

Execution · Practiced Mastery
An open-world cop action game mixing driving, gunplay, and martial arts across a mapped Los Angeles.
Resident Evil 3 leans Execution (Practiced Mastery); True Crime: Streets of LA leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 3
aim and dodge timing against threats
True Crime: Streets of LA
Driving, shooting, and brawling reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 3
Nemesis is scripted, not truly adaptive
True Crime: Streets of LA
AI cops and crooks are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 3
item and enemy spawn randomness
True Crime: Streets of LA
Random street crimes pop up
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 3
resource management and routing solvable
True Crime: Streets of LA
Branching missions and upgrade routes learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.