head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.

Optimization · Practiced Mastery
Choosing between three distinct playstyle routes through consistent guard layouts for optimal SMI scores.
Resident Evil Village leans Optimization (Practiced Mastery); Splinter Cell: Blacklist leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Splinter Cell: Blacklist
Mark-and-execute and fast takedowns raise the physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Splinter Cell: Blacklist
Enemies react on scripted alert logic, not player-specific profiling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Splinter Cell: Blacklist
Patrol density and item placement are consistent across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
Splinter Cell: Blacklist
SMI scoring system incentivises optimal ghost, panther, or assault routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.