head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.

Optimization · Practiced Mastery
A demanding action RPG where dodge timing meets alchemy build planning.
Resident Evil Village leans Optimization (Practiced Mastery); The Witcher 2: Assassins of Kings leans Optimization (Practiced Mastery).
Resident Evil Village leans a little harder on execution, though the gap is small.
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
The Witcher 2: Assassins of Kings
Tight dodge and parry windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
The Witcher 2: Assassins of Kings
Scripted enemy patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
The Witcher 2: Assassins of Kings
Some loot and alchemy variance
Resident Evil Village leans a little harder on optimization, though the gap is small.
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
The Witcher 2: Assassins of Kings
Sign, alchemy, and skill builds matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.