head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.

Optimization · Practiced Mastery
An open-world action game where hacking the city's infrastructure is your main weapon.
Resident Evil Village leans Optimization (Practiced Mastery); Watch Dogs leans Optimization (Practiced Mastery).
Resident Evil Village leans a little harder on execution, though the gap is small.
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Watch Dogs
Cover shooting and driving at modest difficulty
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Watch Dogs
Online invasions add a small human element
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Watch Dogs
Guard placements are knowable on approach
Resident Evil Village leans a little harder on optimization, though the gap is small.
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
Watch Dogs
Hacking chains and camera routes make stealth solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.