head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.

Execution · Pure Mechanics
A cover-based run-and-gun testing precise shooting and pattern memorization.
Resogun leans Execution (Practiced Mastery); Rolling Thunder 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Precise overdrive timing and bullet-threading at high speed
Rolling Thunder 2
Precise shooting, cover-jumping and timing carry every stage
Rolling Thunder 2 leans a little harder on reads, though the gap is small.
Resogun
Scripted enemy formations only
Rolling Thunder 2
Solo/co-op - enemies follow scripted spawn patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Particle-based destruction and some randomised enemy entry points
Rolling Thunder 2
Enemy appearances are fixed once memorized
Resogun leans a little harder on optimization, though the gap is small.
Resogun
Keeper rescue sequencing and phase timing are fully learnable
Rolling Thunder 2
Learning spawn points and weapon management is the meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.