head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.

Execution · Pure Mechanics
A frantic SNES space-western gallery shooter about dodging while you shoot.
Resogun leans Execution (Practiced Mastery); Wild Guns leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Precise overdrive timing and bullet-threading at high speed
Wild Guns
Simultaneous aiming and dodging defines the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Scripted enemy formations only
Wild Guns
Enemy waves are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Particle-based destruction and some randomised enemy entry points
Wild Guns
Bullet spawns vary slightly until patterns are absorbed
Resogun leans a little harder on optimization, though the gap is small.
Resogun
Keeper rescue sequencing and phase timing are fully learnable
Wild Guns
Stage routing and pattern memorization converge for high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.