head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A puzzle-forward adventure testing creative lateral thinking against a fixed authored solution space.

Optimization · Pure Optimization
A melancholy fairy-tale adventure solved through classical point-and-click puzzle methodology.
Return to Monkey Island leans Optimization (Pure Optimization); The Whispered World leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Monkey Island
Modern hint system and relaxed interface remove all reflex demands
The Whispered World
Classic interface with no action sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Monkey Island
Entirely authored puzzles with no adaptive opponent
The Whispered World
Scripted fairy-tale narrative with fixed characters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Monkey Island
Virtually no randomness; solutions are static
The Whispered World
Deterministic puzzles throughout
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Monkey Island
Lateral-thinking item puzzles require mapping cause and effect chains
The Whispered World
Traditional inventory combinations and dialogue puzzles reward methodical play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.