head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
The first Persona, a slow dungeon crawler where random negotiation moods and fusion knowledge rule.

Optimization · Pure Optimization
Advancing a colonial island through history while optimizing production and appeasing fixed-script factions.
Revelations: Persona leans Optimization (Systems & Chaos); Tropico 5 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Revelations: Persona
Grid-position menu battles; no dexterity.
Tropico 5
Interface-driven play with no physical execution ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Revelations: Persona
Negotiation moods are random scripts, not adaptation.
Tropico 5
Factions and superpowers follow scripted logic
Revelations: Persona leans a little harder on variance, though the gap is small.
Revelations: Persona
Mood rolls and harsh encounter RNG dominate early.
Tropico 5
War outcomes and election swings carry hidden randomness
Tropico 5 leans a little harder on optimization, though the gap is small.
Revelations: Persona
Persona fusion and grid positioning are learnable systems.
Tropico 5
Era progression and economic chains reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.