head to head
RimWorldvsX-COM: Apocalypse
RimWorld leans Optimization (Systems & Chaos); X-COM: Apocalypse leans Optimization (Pure Optimization).
RimWorldX-COM: Apocalypse
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
RimWorld leans harder on reads: Storyteller AI is randomised, not adaptive to you.
Variance7 vs 6
RimWorld leans harder on variance: Raids, weather, and pawn traits are heavily random.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

