head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A Gothic-style open-world RPG on a volcanic island where build and faction choices shape a harsh adventure.

Optimization · Pure Optimization
A Zelda-like puzzle-action game solved by decoding its hidden manual.
Risen leans Optimization (Practiced Mastery); Tunic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Risen
Stamina-based melee with timing and dodges matters early
Tunic
Dodge-roll combat demands timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risen
Enemy AI follows fixed attack patterns
Tunic
Bosses are scripted, not adaptive
Risen leans a little harder on variance, though the gap is small.
Risen
Some loot rolls; world is mostly hand-placed
Tunic
Minimal RNG in core loop
Tunic leans a little harder on optimization, though the gap is small.
Risen
Faction choice, build, and quest routing dominate
Tunic
Manual decoding and build choices solve everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.