head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.

Optimization · Practiced Mastery
A tighter sequel that raises execution demands while deepening the build and meta-progression systems.
Risk of Rain leans Optimization (Practiced Mastery); Rogue Legacy 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
Rogue Legacy 2
More demanding platforming and combat than the original
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Enemies spawn and chase; no adaptation.
Rogue Legacy 2
All enemies follow learned scripted patterns
Risk of Rain leans a little harder on variance, though the gap is small.
Risk of Rain
Item drops and stage rolls dominate run identity.
Rogue Legacy 2
Class randomisation and relic pools create divergent runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Item stacking and time-pressure routing is solvable.
Rogue Legacy 2
Heirloom upgrades and class mastery form a deep meta-progression system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.