head to head
Spelunky asks more than Risk of Rain, and the gap is execution.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.

Execution · Twitch Chaos
The original procedural platformer that codified the modern roguelike action loop.
Risk of Rain leans Optimization (Practiced Mastery); Spelunky leans Execution (Twitch Chaos).
Spelunky leans clearly harder on execution.
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
Spelunky
Tight platforming and whip control under constant threat.
Spelunky leans a little harder on reads, though the gap is small.
Risk of Rain
Enemies spawn and chase; no adaptation.
Spelunky
Enemy AI is scripted; no adaptive opponents.
Spelunky leans a little harder on variance, though the gap is small.
Risk of Rain
Item drops and stage rolls dominate run identity.
Spelunky
Procedural caves and item rolls shape every run.
Risk of Rain leans a little harder on optimization, though the gap is small.
Risk of Rain
Item stacking and time-pressure routing is solvable.
Spelunky
Hell route and shortcuts reward solved knowledge.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.