head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.

Execution · Practiced Mastery
A procedural heist platformer testing careful execution against an upgrade-economy clock.
Risk of Rain leans Optimization (Practiced Mastery); The Swindle leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
The Swindle
One-mistake stealth platforming punishes sloppy inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Enemies spawn and chase; no adaptation.
The Swindle
Guards and drones patrol by script
Risk of Rain leans a little harder on variance, though the gap is small.
Risk of Rain
Item drops and stage rolls dominate run identity.
The Swindle
Procedural buildings keep every heist unknown going in
Risk of Rain leans a little harder on optimization, though the gap is small.
Risk of Rain
Item stacking and time-pressure routing is solvable.
The Swindle
Upgrade economy against the doomsday clock is the strategic spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.