head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.

Optimization · Practiced Mastery
Fantasy looter shooter with class hybrids.
Risk of Rain leans Optimization (Practiced Mastery); Tiny Tina's Wonderlands leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
Tiny Tina's Wonderlands
Gunplay similar to Borderlands 3
Tiny Tina's Wonderlands leans a little harder on reads, though the gap is small.
Risk of Rain
Enemies spawn and chase; no adaptation.
Tiny Tina's Wonderlands
Scripted fantasy enemies, no reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Item drops and stage rolls dominate run identity.
Tiny Tina's Wonderlands
Loot rolls and Chaos Chamber RNG
Tiny Tina's Wonderlands leans a little harder on optimization, though the gap is small.
Risk of Rain
Item stacking and time-pressure routing is solvable.
Tiny Tina's Wonderlands
Dual classes and spell builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.