head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
An endless runner testing reactive jump and dash timing for distance.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.
Robot Unicorn Attack leans Execution (Pure Mechanics); Tetris Effect leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Robot Unicorn Attack
Precise jump and dash timing decides every run
Tetris Effect
Piece placement under speed and Zone timing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Robot Unicorn Attack
Solo endless runner, no opponent
Tetris Effect
Solo experience with no opponent to model
Robot Unicorn Attack leans a little harder on variance, though the gap is small.
Robot Unicorn Attack
Procedural obstacle generation adds reaction demand
Tetris Effect
Randomised bag is bounded and quickly mappable
Tetris Effect leans a little harder on optimization, though the gap is small.
Robot Unicorn Attack
Limited strategy beyond reactive timing
Tetris Effect
Stacking theory and Zone usage have known optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.