head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Brutal cyberpunk twin-stick shooter about dash management and skill respeccing.

Execution · Practiced Mastery
Capcom's arcade brawler has the Punisher and Nick Fury gunning and punching through mob armies.
Ruiner leans Execution (Practiced Mastery); The Punisher (1993) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ruiner
Dash timing and twin-stick precision under heavy pressure.
The Punisher (1993)
Grabs, weapon pickups, and crowd spacing demand quick hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ruiner
Enemy waves are fixed patterns.
The Punisher (1993)
Mob enemies are scripted patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ruiner
First-run unknowns in arena compositions.
The Punisher (1993)
Weapon and item drops add light randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ruiner
Respeccable skill builds per arena are a solvable puzzle.
The Punisher (1993)
Stage layouts and boss patterns are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.