head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
An endless runner testing reaction timing against procedurally sequenced obstacles.

Execution · Twitch Chaos
An endless runner testing swipe reflexes against procedurally generated obstacle streams.
Run, Sackboy! Run! leans Execution (Twitch Chaos); Subway Surfers leans Execution (Twitch Chaos).
Subway Surfers leans a little harder on execution, though the gap is small.
Run, Sackboy! Run!
Reaction jumps and slides at increasing speed
Subway Surfers
Swipe reaction speed at increasing pace is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Run, Sackboy! Run!
No opponent, just an advancing scripted threat
Subway Surfers
No opponent - just oncoming obstacles
Subway Surfers leans a little harder on variance, though the gap is small.
Run, Sackboy! Run!
Procedural track segments vary each run
Subway Surfers
Procedural track segments keep each run unseen ahead
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Run, Sackboy! Run!
Powerup economy is shallow and quickly learned
Subway Surfers
Powerup upgrades matter little beyond reflex play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.