head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
A multiplayer survival sandbox where human adversaries make every base a target.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
Rust leans Reads (Grand Arena); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
Rust leans a little harder on execution, though the gap is small.
Rust
Aim and recoil control crucial in PvP encounters.
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Rust leans a little harder on reads, though the gap is small.
Rust
Human raiders and roamers adapt to your patterns constantly.
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rust
Loot and resource spawns add modest randomness.
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rust
Base design, farming, and raid prep dominate strategy.
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.