head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Decoding obtuse fixed puzzle chains hidden behind surreal imagery.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
Rusty Lake Paradise leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Rusty Lake Paradise leans a little harder on execution, though the gap is small.
Rusty Lake Paradise
Clicking scenes requires no dexterity
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rusty Lake Paradise
A scripted surreal story; nothing adapts
The Curse of Monkey Island
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rusty Lake Paradise
Obtuse solutions are hidden information on first play
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Curse of Monkey Island leans a little harder on optimization, though the gap is small.
Rusty Lake Paradise
Each plague ritual is a fixed puzzle chain to decode
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.