head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cinematic Roman brawler centered on parry timing and brutal QTE executions.

Execution · Practiced Mastery
A movie tie-in testing combo timing against scripted duels.
Ryse: Son of Rome leans Execution (Practiced Mastery); Star Wars: Episode III - Revenge of the Sith leans Execution (Practiced Mastery).
Star Wars: Episode III - Revenge of the Sith leans a little harder on execution, though the gap is small.
Ryse: Son of Rome
Timing-based parries and execution prompts, forgiving windows.
Star Wars: Episode III - Revenge of the Sith
Lightsaber combos and blocks need modest timing
Star Wars: Episode III - Revenge of the Sith leans a little harder on reads, though the gap is small.
Ryse: Son of Rome
Enemies telegraph from fixed scripts.
Star Wars: Episode III - Revenge of the Sith
Versus duel mode adds light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Almost fully linear and scripted.
Star Wars: Episode III - Revenge of the Sith
Encounters are fixed movie-scripted setpieces
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Combo multipliers and execution-perk choice are shallowly solvable.
Star Wars: Episode III - Revenge of the Sith
Combo unlocks and boss patterns are quickly mapped
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.