head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Cinematic Roman brawler centered on parry timing and brutal QTE executions.

Execution · Practiced Mastery
Forgiving web-swinging and rhythm combat across a scripted open city.
Ryse: Son of Rome leans Execution (Practiced Mastery); The Amazing Spider-Man leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Timing-based parries and execution prompts, forgiving windows.
The Amazing Spider-Man
Web-rush traversal and combo timing carry combat
Ryse: Son of Rome leans a little harder on reads, though the gap is small.
Ryse: Son of Rome
Enemies telegraph from fixed scripts.
The Amazing Spider-Man
Villains and thugs follow movie-script patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Almost fully linear and scripted.
The Amazing Spider-Man
Open city events are static templates
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Combo multipliers and execution-perk choice are shallowly solvable.
The Amazing Spider-Man
Upgrades and side-mission routing are shallowly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.