head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Cinematic Roman brawler centered on parry timing and brutal QTE executions.

Execution · Practiced Mastery
A cinematic Victorian cover shooter about knights hunting half-breeds with exotic weaponry.
Ryse: Son of Rome leans Execution (Practiced Mastery); The Order: 1886 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Timing-based parries and execution prompts, forgiving windows.
The Order: 1886
Standard cover shooting with quick-time events
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Enemies telegraph from fixed scripts.
The Order: 1886
Scripted setpiece enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Almost fully linear and scripted.
The Order: 1886
Heavily authored, nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ryse: Son of Rome
Combo multipliers and execution-perk choice are shallowly solvable.
The Order: 1886
Linear encounters, light tactical layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.