head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Genre-bending action-RTS where you play the wizard on the field, trading souls and god favors.

Optimization · Practiced Mastery
The original 1994 RTS pitting orc and human bases against each other in Azeroth.
Sacrifice leans Optimization (Practiced Mastery); Warcraft: Orcs & Humans leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
Third-person spellcasting and creature micro in real time
Warcraft: Orcs & Humans
Clunky unit micro and click speed still matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
Soul-stealing duels reward predicting the enemy wizard
Warcraft: Orcs & Humans
Human multiplayer adds genuine build mind games
Warcraft: Orcs & Humans leans a little harder on variance, though the gap is small.
Sacrifice
Mostly deterministic combat
Warcraft: Orcs & Humans
Fog of war hides enemy composition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
God spell picks, soul economy, and army composition matter
Warcraft: Orcs & Humans
Build orders and economy timing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.