head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A 2D Souls-like with metroidvania exploration.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Salt and Sanctuary leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Salt and Sanctuary leans a little harder on execution, though the gap is small.
Salt and Sanctuary
Souls-like timing in 2D
The Elder Scrolls Online
Action combat with weaving and rotations
The Elder Scrolls Online leans a little harder on reads, though the gap is small.
Salt and Sanctuary
Scripted bosses with telegraphs
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Salt and Sanctuary
Loot drops
The Elder Scrolls Online
Loot tables and set drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Salt and Sanctuary
Skill tree builds and gear routing
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.