head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A 2D Souls-like with metroidvania exploration.

Optimization · Practiced Mastery
An open-chapter survival horror game where upgrade planning and systematic area sweeping drive success.
Salt and Sanctuary leans Optimization (Practiced Mastery); The Evil Within 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Salt and Sanctuary
Souls-like timing in 2D
The Evil Within 2
Open-zone combat demands solid aim and positioning
Salt and Sanctuary leans a little harder on reads, though the gap is small.
Salt and Sanctuary
Scripted bosses with telegraphs
The Evil Within 2
Enemies are scripted; no adaptive opponent
The Evil Within 2 leans a little harder on variance, though the gap is small.
Salt and Sanctuary
Loot drops
The Evil Within 2
Collectibles are hidden; minor supply variance in open zones
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Salt and Sanctuary
Skill tree builds and gear routing
The Evil Within 2
Upgrade system, open-area routing and crafting are fully optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.