head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A drug-empire logistics puzzle - recipes, pricing and supply chains to optimise.

Optimization · Pure Optimization
A tower-defense game about building optimal mazes and tower combinations.
Schedule I leans Optimization (Pure Optimization); Super Sanctum TD leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Schedule I
First-person mixing and dealing chores, low dexterity
Super Sanctum TD
Placing towers needs no twitch; abilities are light
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Schedule I
Police and customers run mappable scripted routines
Super Sanctum TD
Enemy waves are scripted, not adaptive minds
Schedule I leans a little harder on variance, though the gap is small.
Schedule I
Customer demands and busts add light randomness
Super Sanctum TD
Wave composition is predictable once learned
Super Sanctum TD leans a little harder on optimization, though the gap is small.
Schedule I
Product recipes, pricing and empire logistics are the game
Super Sanctum TD
Maze design and tower synergy are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.