head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Chaotic asymmetric rounds testing aim, facility knowledge and reading untrustworthy humans.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
SCP: Secret Laboratory leans Execution (Competitive PvP); Worms W.M.D leans Reads (Competitive PvP).
SCP: Secret Laboratory leans a little harder on execution, though the gap is small.
SCP: Secret Laboratory
Gunfights and SCP chases demand aim and movement
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SCP: Secret Laboratory
Human teams bluff, betray and negotiate constantly
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
SCP: Secret Laboratory leans a little harder on variance, though the gap is small.
SCP: Secret Laboratory
Random spawns, items and facility layout each round
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans a little harder on optimization, though the gap is small.
SCP: Secret Laboratory
Class knowledge, keycard routes and zone control reward mastery
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.