head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
A casual underwater shooting-gallery nature game.

Execution · Light / Casual
A collection of short stories about a family's strange deaths.
Sea Life Safari leans Execution (Light / Casual); What Remains of Edith Finch leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sea Life Safari
light pointing/shooting at fish targets
What Remains of Edith Finch
Varied vignettes require light input skill.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sea Life Safari
no opponent, solo nature exploration
What Remains of Edith Finch
No adversaries.
Sea Life Safari leans a little harder on variance, though the gap is small.
Sea Life Safari
random fish spawns and encounters
What Remains of Edith Finch
Stories are fixed.
What Remains of Edith Finch leans a little harder on optimization, though the gap is small.
Sea Life Safari
minimal systems to master
What Remains of Edith Finch
Little to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.