head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Stealthier Lara entry leaning into jungle predation and tomb puzzles.

Execution · Practiced Mastery
An open-zone Sonic experiment with cyberspace stages.
Shadow of the Tomb Raider leans Execution (Practiced Mastery); Sonic Frontiers leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow of the Tomb Raider
Stealth takedowns and platforming demand inputs.
Sonic Frontiers
Boost-running and combat at speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow of the Tomb Raider
Guards scripted; alert patterns fixed.
Sonic Frontiers
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow of the Tomb Raider
Light puzzle variant randomness.
Sonic Frontiers
Static open zones
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow of the Tomb Raider
Gear, perks, tomb routes solvable.
Sonic Frontiers
Skill tree and stat farming
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.