head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Fast 90s shooter movement and aim through maze levels packed with secrets.

Execution · Practiced Mastery
Tests reaction timing and memorised counter-patterns against scripted kung-fu opponents.
Shadow Warrior leans Execution (Practiced Mastery); Yie Ar Kung-Fu leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Build-engine speed, aim and movement carry every firefight
Yie Ar Kung-Fu
Hit timing and spacing against fast opponents is the core
Yie Ar Kung-Fu leans a little harder on reads, though the gap is small.
Shadow Warrior
Multiplayer existed but enemies are scripted spawns
Yie Ar Kung-Fu
CPU foes use simple patterns; versus play is shallow
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Secrets are fixed in place across playthroughs
Yie Ar Kung-Fu
Opponent behaviour is near-deterministic once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Level routes, keys and secret knowledge reward study
Yie Ar Kung-Fu
Each foe has an exploitable pattern to memorise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.