head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Shadowrun Returns leans Optimization (Pure Optimization); Starbound leans Optimization (Pure Optimization).
Starbound leans a little harder on execution, though the gap is small.
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Starbound
Light platforming and combat, generous margins
Shadowrun Returns leans a little harder on reads, though the gap is small.
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Starbound
Procedural NPCs follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Starbound
Procedural planets and loot keep early exploration unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.