head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.

Optimization · Systems & Chaos
A pixel-art horror fairy tale where a boy explores a cursed castle to win a kobold's inheritance.
Shadowrun Returns leans Optimization (Pure Optimization); The Count Lucanor leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
The Count Lucanor
Light stealth evasion needs only basic movement
Shadowrun Returns leans a little harder on reads, though the gap is small.
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
The Count Lucanor
Castle monsters patrol fixed routes without adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
The Count Lucanor
Unknown castle secrets and endings on a blind run
Shadowrun Returns leans a little harder on optimization, though the gap is small.
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
The Count Lucanor
Candle placement, puzzles, and ending routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.