head to head
Sherlock Holmes: Crimes & PunishmentsvsThe Curse of Monkey Island
Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Sherlock Holmes: Crimes & PunishmentsThe Curse of Monkey Island
Axis by axis
Execution1 vs 0
Sherlock Holmes: Crimes & Punishments leans harder on execution: Minor minigames, no real dexterity ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Sherlock Holmes: Crimes & Punishments leans harder on variance: Clues are hidden but fixed until discovered
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

