head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A detective adventure about gathering evidence and assembling deduction chains across six cases.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Sherlock Holmes: Crimes & Punishments leans a little harder on execution, though the gap is small.
Sherlock Holmes: Crimes & Punishments
Minor minigames, no real dexterity ceiling
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sherlock Holmes: Crimes & Punishments
Suspects are scripted, nothing adapts to you
The Curse of Monkey Island
no adaptive opponent
Sherlock Holmes: Crimes & Punishments leans a little harder on variance, though the gap is small.
Sherlock Holmes: Crimes & Punishments
Clues are hidden but fixed until discovered
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sherlock Holmes: Crimes & Punishments
Deduction chains have correct solvable answers
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.