head to head
Sherlock Holmes: Crimes & PunishmentsvsZork III: The Dungeon Master
Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization); Zork III: The Dungeon Master leans Optimization (Pure Optimization).
Sherlock Holmes: Crimes & PunishmentsZork III: The Dungeon Master
Axis by axis
Execution1 vs 0
Sherlock Holmes: Crimes & Punishments leans harder on execution: Minor minigames, no real dexterity ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 8
Zork III: The Dungeon Master leans harder on optimization: Puzzle solutions and routing are fully solvable with knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

