head to head

Sherlock Holmes: Crimes & Punishments cover artvsZork III: The Dungeon Master cover art

Sherlock Holmes: Crimes & PunishmentsvsZork III: The Dungeon Master

Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization); Zork III: The Dungeon Master leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10
Sherlock Holmes: Crimes & PunishmentsZork III: The Dungeon Master

Axis by axis

Execution1 vs 0

Sherlock Holmes: Crimes & Punishments leans harder on execution: Minor minigames, no real dexterity ceiling

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization7 vs 8

Zork III: The Dungeon Master leans harder on optimization: Puzzle solutions and routing are fully solvable with knowledge

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Sherlock Holmes: Crimes & Punishments

full breakdown

Zork III: The Dungeon Master