head to head
Shin Megami Tensei IVvsX-COM: Apocalypse
Shin Megami Tensei IV leans Optimization (Pure Optimization); X-COM: Apocalypse leans Optimization (Pure Optimization).
Shin Megami Tensei IVX-COM: Apocalypse
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
X-COM: Apocalypse leans harder on variance: Hidden enemies and random raids drive uncertainty.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

