head to head
The Elder Scrolls V: Skyrim asks more than Shin Megami Tensei: Nocturne, and the gap is execution.

Optimization · Pure Optimization
Exploiting the press-turn system through demon fusion and weakness math.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Shin Megami Tensei: Nocturne leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Shin Megami Tensei: Nocturne
Turn-based menus carry zero dexterity demands
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei: Nocturne
Brutal bosses still run fixed scripts
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Shin Megami Tensei: Nocturne leans a little harder on variance, though the gap is small.
Shin Megami Tensei: Nocturne
Unknown boss gimmicks and fusion luck sting first attempts
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Shin Megami Tensei: Nocturne leans a little harder on optimization, though the gap is small.
Shin Megami Tensei: Nocturne
Press-turn exploitation and fusion planning decide everything
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.