head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Methodically mapping a fixed labyrinth while managing levelling and gear economy.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
Shining in the Darkness leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
The Elder Scrolls III: Morrowind leans a little harder on execution, though the gap is small.
Shining in the Darkness
Menu-driven turn battles need no dexterity
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shining in the Darkness
Monsters follow fixed behaviour tables
The Elder Scrolls III: Morrowind
No adaptive opposition
Shining in the Darkness leans a little harder on variance, though the gap is small.
Shining in the Darkness
Maze layout and random encounters are unknown until mapped
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shining in the Darkness
Mapping the labyrinth and grinding gear efficiently is the game
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.