head to head
Neither is simply harder - they are hard in different places. Shining in the Darkness demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
Methodically mapping a fixed labyrinth while managing levelling and gear economy.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Shining in the Darkness leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Shining in the Darkness
Menu-driven turn battles need no dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shining in the Darkness
Monsters follow fixed behaviour tables
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Shining in the Darkness leans clearly harder on variance.
Shining in the Darkness
Maze layout and random encounters are unknown until mapped
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shining in the Darkness
Mapping the labyrinth and grinding gear efficiently is the game
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.