head to head
Shock Troopers: 2nd Squad asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A top-down run-and-gun about aiming and dodging through scripted battlefields.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Shock Troopers: 2nd Squad leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shock Troopers: 2nd Squad
Aiming, dodging, and movement decide top-down combat
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Shock Troopers: 2nd Squad leans a little harder on reads, though the gap is small.
Shock Troopers: 2nd Squad
Enemies follow fixed scripted patterns
Super Mario Odyssey
No adaptive opponents whatsoever.
Shock Troopers: 2nd Squad leans clearly harder on variance.
Shock Troopers: 2nd Squad
Enemy spawn placement adds momentary surprise
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Shock Troopers: 2nd Squad
Weapon use and route memorization reward planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.