head to head
Shock Troopers: 2nd Squad asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A top-down run-and-gun about aiming and dodging through scripted battlefields.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Shock Troopers: 2nd Squad leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Shock Troopers: 2nd Squad leans a little harder on execution, though the gap is small.
Shock Troopers: 2nd Squad
Aiming, dodging, and movement decide top-down combat
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Shock Troopers: 2nd Squad leans a little harder on reads, though the gap is small.
Shock Troopers: 2nd Squad
Enemies follow fixed scripted patterns
Super Mario World
Scripted Koopas adapt to nothing
Shock Troopers: 2nd Squad leans clearly harder on variance.
Shock Troopers: 2nd Squad
Enemy spawn placement adds momentary surprise
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shock Troopers: 2nd Squad
Weapon use and route memorization reward planning
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.