head to head
Shogun: Total War asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
A strategy wargame pairing turn-based management of feudal Japan with real-time mass battles.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Shogun: Total War leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shogun: Total War
Real-time battle micro matters but pace is forgiving
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Shogun: Total War leans clearly harder on reads.
Shogun: Total War
Campaign AI daimyos follow mappable behaviors
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Shogun: Total War leans a little harder on variance, though the gap is small.
Shogun: Total War
Fog of war and agent rolls hide information
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Shogun: Total War leans a little harder on optimization, though the gap is small.
Shogun: Total War
Campaign economy, army composition and terrain are deeply solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.